Crossfire
is a set of innovative Wargaming Rules that delivers
high-intensity action for miniatures gamers without the
inconvenience of rulers or fixed turns. They are one of the first
rule sets to use a genuine "variable length bound" that is not
artificially contrived. This means there is no set amount of
activity that can occur in a players “turn”, nor is there any
limit on how often a player can “have a turn”. The result
reproduces real life experiences and greatly adds to the ‘fog of
war’ effect.

Another innovative feature is the lack of measurements - that’s
right, you don’t need a ruler to play Crossfire! Turns are a
combination of impulse (you just keep doing things until stopped by
something or someone) and modular (an individual move ends whenever you enter
a new object or terrain feature). Again this works well with the
"variable length bound" concept and creates a real-life
like ebb and flow of
company and battalion level combat.
As with all Arty Conliffe rule's there
is plenty of opportunity to tweak, and be innovative, by adding
your own house rules! Once you play Crossfire you may never want
to go back to fixed turns and measured moves again!
Crossfire has it's own Yahoo! discussion
group, which you can join by visiting the group's
homepage, or by sending an
email. Welcome to the world of Crossfire!
For more support and discussion of Crossfire we do
strongly encourage you to
join the
Yahoo! Crossfire Group (you can just send an
email to subscribe).
Crossfire New Edition or Reprint:
February 2010 - Arty committed in mid-2009 to start work on a new
edition of Crossfire in the near future providing he believes their is
sufficient justification for it (as opposed to just a reprint of the
existing rule book) - at this stage it is not envisaged
this will have any major changes to the basic rules mechanics or
system. To give players an indication of what the future holds the new
edition should tidy up peripheral areas, for example such as Vehicle
Actions & AT Fire; consistency in the scale of representation (e.g. a
Gun or Vehicle will probably be deemed to always model 1 real gun or vehicle
unlike the current edition, and a normal
Squad or Weapons Stand will always represent a Squad/Section of 6-10 men or 2-3
Support Weapons such as Mortars or HMGs); and so on.
Arty is also hoping to look at how Crossfire works for Multi-Player
games; and whether the command & control system & related rules can be
improved in anyway (without detracting from current playability), and
so on.
Crossfire is a very robust system and as a result no major changes are planned
to the underlying logic. It
had been hoped to have determined if a V2 was viable and be ready to publish by the start of 2010 but due to
other projects and commitments for Arty and his team that was
not realistically achievable. It is now most likely that when a new
edition proceeds it will be published sometime in 2011, probably in
the second half of the year. If the new edition doesn't proceed in the
near future however a reprint of the existing edition may occur
sometime in the foreseeable future to ensure supply of the rules. Regardless the existing edition is envisaged to
remain
compatible with any newer edition for the core rules, so players with
the existing edition should be able to play any players with a
potential newer edition in the future
with a minimum of fuss.
Note that stocks of the existing edition are low but are still
available through certain distributors. If you have difficulty
locating a copy please be sure to ask on the
Yahoo! Crossfire Group where the
members regularly identify which distributors have stock. The best
source in the US is currently
On Military Matters
or Warweb
who both consistently have stock.
And of course alternately you can always
keep an eye on EBay or
similar sites for second hand copies.
