Identifying Your Units In Crossfire

German Opel Blitz Trucks in a French Château.
German Opel Blitz Trucks in a French Château.

In the rules, Arty suggests that each base have a couple of numbers written on it; one number would denote company membership, the other platoon membership. He also suggests the use of prone figures, wounded figures and rubble to mark whether a unit is Pinned, “No Fire”, Suppressed or Ground Hugging. I like the latter because it does not involve a nasty number or word written on a card, which would spoil the look of my battlefield. I dislike the former for the same reasons.

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Tips For The Crossfire Novice

15mm U.S. M8 75mm HMC.
15mm U.S. M8 75mm HMC.

You will need a large table and lots of terrain. The rules suggest covering a third of the table with terrain. I find that half is better and two thirds not too much. You need the large table to give room for manoeuvre.

You should put a few layers of terrain between starting positions and objectives, so that there is not too much open ground to cross. If you don’t do this, then the player starting with the initiative has it too easy advancing to objectives, while retaking objectives will be too hard, since it will be so easy to place defending troops in the right place to ward off an attack. You need lots of small pieces of terrain. Actually, I’d say that the amount of the table covered by terrain is less important than the number of terrain pieces, because big bits of terrain (you should have a few, though) are little more useful than small. The number of pieces of terrain between one place and another makes more difference than the amount of the table covered between one place and another. With lots of bits of terrain, defenders can not sweep large areas of open terrain with their fire, are more easily frustrated by smoke, and can less easily predict the direction of the attack.

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Crossfire Tactical Advice

"The Band Of Brothers" U.S. 101st Airborne.
"The Band Of Brothers" U.S. 101st Airborne.

Rob Wolsky created the scenario generator in Crossfire, and was its most influential play tester. Rob is an experienced play tester and game developer whose credits include AH’s Squad Leader. His views on Crossfire are presented below.

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