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Arty's Foreward:
At Historicon in 1995 a friend challenged me to design a historical miniatures wargame that lacked two features present in most rulesets: rulers and fixed game turns. The result is Crossfire - a fast-paced simulation of shifting tactical initiative, where the action unfolds like a film highlighting the critical events of a battle. Crossfire offers the player dozens of critical decisions to make every game, and each one may decide the battle.
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Crossfire Review
Tactical Advice
Identifying Units
Tips for the Novice

Get Crossfire:

Crossfire is currently only available in limited supply from retailers who still have stock. It is hoped there will be a reprint of the rulebook in the not too distant future. Meanwhile stocks of the rulebook are still available at some retailers, we suggest you try the following first:

On Military Matters (US)

Spirit Games (UK)

And of course you can always keep an eye on EBay or similar sites for second hand copies.

 

Crossfire is a set of innovative Wargaming Rules that delivers high-intensity action for miniatures gamers without the inconvenience of rulers or fixed turns. They are one of the first rule sets to use a genuine "variable length bound" that is not artificially contrived. This means there is no set amount of activity that can occur in a players “turn”, nor is there any limit on how often a player can “have a turn”. The result reproduces real life experiences and greatly adds to the ‘fog of war’ effect.

Another innovative feature is the lack of measurements - that’s right, you don’t need a ruler to play Crossfire! Turns are a combination of impulse (you just keep doing things until stopped by something or someone) and modular (an individual move ends whenever you enter a new object or terrain feature). Again this works well with the "variable length bound" concept and creates a real-life like ebb and flow of company and battalion level combat.

As with all Arty Conliffe rule's there is plenty of opportunity to tweak, and be innovative, by adding your own house rules! Once you play Crossfire you may never want to go back to fixed turns and measured moves again!

Crossfire has it's own Yahoo! discussion group, which you can join by visiting the group's homepage, or by sending an email. Welcome to the world of Crossfire!

Crossfire should be available from your local wargaming model & hobby distributor; otherwise you can obtain a copy from WARGAMES (Triadelphia, West Virginia, U.S.A.).

For more support and discussion of Crossfire join the Yahoo! Crossfire Group (or send an email to subscribe).

 

25 March 2007
Rehashed Gallery Page and uploaded new images.

24 March 2007
Updated link to Lloyd Nikolas's Web Page. Additional Minor formatting updates to a couple of pages.

22 June 2006
Updated links to Lloyd Nikolas's Web Page's New Home.

06 June 2006
Added Wally Simon Obituary Page.

 

 

  

"CROSSFIRE is a unique set of rules for World War II company level wargaming written by Arty Conliffe and published by Quantum Printing in 1996. On this website you will find lists of CROSSFIRE websites, FAQ links, hints & strategies, as well as information regarding CROSSFIRE products such as the supplement book 'Hit The Dirt'."

The CROSSFIRE Pages are edited and maintained by John Moher. CROSSFIRE is © 1996 Arty Conliffe.

 

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The CROSSFIRE Website is edited and maintained by John Moher.  Additional contributions were made by John Kovalic, Luca Fazio, and William Scarvie III. CROSSFIRE is © 1996 Arty Conliffe. The contents of these pages are © 1996-2007 John Moher, Arty Conliffe, Rob Wolsky, Bill Rutherford, and/or the appropriate Authors and Contributors.